Overgeneralizing is a quick way to have yourself into trouble these days. Make a hard work to summarize a personal party by using a sole politician as an example, and people around you will begin to see your ignorance is demonstrating. Tell a bunch of metal heads the actual metal genre is like because you heard one Metallica keep track of about ten years before, and you’ll soon get punched in the face.
When it comes to the medium of cartoon, there are enough poisonous myths and generalizations suspended around to choke a dolphin. But choke no more, my tuna-safe friends, because today we’re taking a look at four common myths about computer animation video and the truths that will, hopefully, stop you from becoming a punched-in-the-face-ignoramus.
Myth #1: “Animation is merely for kids”
Here’s the short version for occupied people: Animation is an art form. Animation is a legitimate way to artistically present your product / concept / history to other adults. The only thing that makes an animation ‘for youngsters’ is the writing. Which usually is exactly the same advantages of live-action.
At present, animation can be used not only for adult-targeted animated tv set (though it’s still mainly bound to the humor genre in the American world), but as a distinctive means for creating company videos, despite what misconception #2 may have you believe that.
Myth #2: “People favor live-action over animation”
Assigned the sheer outweighing of live-action material in the news, movie screens and YouTube, one could be forgiven for thinking this was the case. Yet there are many reasons for animation being less abundant than live-action, not limited to the increased amount of time, personnel and specialist knowledge it takes to create a good animated product.
Myth #3: “Animation looks cheap”
This really is an interesting fantasy, because it’s not totally untrue.
Yes, some cartoon does look incredibly cheap. Some styles will give themselves to looking less expensive than others. Some movement is quick and soiled, though generally speaking it’s a longer process than live-action.
If you’re after a video only for the here and now, then both live-action and movement can work for you. If you would like your video to operate five, ten, 20 or so years from now, then animation may be the more effective medium.
Myth #4: “Animation is a fad”
Although we’re speaking of Toy Story, remember in the mid-90’s when Toy Story’s success started everyone discussing about how precisely 3D animation was the “way of the future”? And shortly before that when The Loin King was a struck and there was instantly a spate of SECOND feature films in creation? After which in the early on 2000’s, when homemade internet Flash cartoons were all the rage, and everyone knew this was heading to change the scenery of the industry permanently?
For those who not necessarily enthusiastic about animation, these landmarks can tend to make animation seem to be like a ‘fad’, a spending genre trend, because these are the occasions where it momentarily floats above the rest of the media pile and in to the general public consciousness.
And for somebody who will not dig any deeper than mainstream media outlets for their entertainment, who won’t know how or why the media industry maintains itself, then these presumptions have to be expected.
I am going to be the first in line to admit Now i am biased after i jump to defend animation against negative myths. To me, cartoon is a beautiful medium in a complex industry with an intriguing history. Yet in case you don’t share my borderline obsessive enthusiasm for the art, it’s always useful to get the what you need to formulate an educated judgment about a subject, rather than blindly listening to common myths and generalizations. On an unrelated note: are you aware that 70 percent of all animated films contain a metal head dolphin in the back being punched in the face? It’s true.